Game
Super Mech
8 years ago

Roadmap for 0.0.4


In the 0.0.3 update I added a procedurally generated city, along with Fraggo and the Heavy Spider mech, and a few abilities.

This update will be focused on completing the following items, along with other miscellaneous fixes and additions:


Fix the camera.
(lots of people everywhere)
[COMPLETE]

Rework the Trash Shooter, and give him a dancing Idle Animation
(Petrichor on Youtube)
[COMPLETE]

Add explosion decals after robo deaths to mark where you’ve been
(/u/Rtkillustration on reddit)
[COMPLETE]

Rework spawning to spawn in a radius around the player
[COMPLETE]

Add impact graphics for bullets, also perk that changes impacts to carrots
(/u/ISeeNoGhosts on reddit, and Seignill Limbo on YouTube)
[COMPLETE]

Destructable Buildings, parks
(Mechfried and Forgott3n Boyo on YouTube)
[INCOMPLETE, NOT PRIORITY]

Add Larger buildings and more variation to the Randomly Generated City
[COMPLETE]

Actually Model the buildings
[COMPLETE]

Fraggo Idle animation, scratching at grenade pin with leg
(dylpickel 311 on YouTube)
[WILL NOT DO]
Turns out having something bipedal scratch it’s head is possible, but looks really bad.

Keep it up
(Elliott Doherty on YouTube)
[COMPLETE]

Weak auto aiming for smaller/larger enemies with weapoints
(/u/ISeeNoGhosts on reddit)
[COMPLETE]

Change drone AI so they circle you while shooting
[COMPLETE]

Missile Launcher Offensive Ability
[COMPLETE, AND REALLY COOL.]

Make Enemies despawn when too far away from the player for performance Reasons
[COMPLETE]


Bugfixes:

Dome shield is no longer visible as a tiny ant shield while deactivated
Atlas fires properly, without turning in circles
AI is now unified
Fixed energy regenerating to full, then emptying again because I’m bad at programming



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