Different elements of interface it has at the game screen, so maybe it is something more complex about gameplay.
And this is my drawing same style. So, I think, id like to make something like walking the labyrinth style out of this. In a turn based mode. It is generated labyrinth. Random. And you are walking the labyrinth and collect data. And restore health. And search for new weapons. Game has a simple visual style. Few colors. So, it is a simple idea for a retro title. Story is about a future. So, robots attack the base. And you defend from them and search the data.
Data – it is keyword Z, and little higher – it is health. At the right at the big picture - it is a hero and his gun. At the left – ammo. And there is also at the left top – a windows screen with some information. For example, it is a concept.
So, I have a thought, that simple games – are easy to program. Simple – games with few possibilities about a logic. So, a turn based. 4 steps. Forward, back, left and right. Take object, and fire. It is all. Enemies moving random, like forward- back. Without special idea. And by random placed weapons and data, health. So, it is main to keep low possibilities, and not to make it complex.
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