Next up
Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.
...too bad it won't be as epic as the final boss, but still...
He's coming back. ...but just this once.
A rather interesting thing I forgot about...
I'm getting close in the rigging department. I might need to adjust how the shoulders work, but it's getting there.
One of the bonus stages will be a top-down stage where you try to stop the Demolition robots from smashing the summer home.
...but I don't know whether or not failing a bonus stage should "count". I think the worst bonus stages in gaming are mandatory.
I decided that the fourth button will be used for switching between using weapons, and not using them. Why? Because it works with the mouse's scroll wheel.
Also, you've got an indicator at the top-left if you've got the gun active or not.
Coming soon to another update.
Lemme get some work done with it first, then we'll talk.
It's getting closer to being finished.
Even though the 2.5D gimmick was only for that one level, I see no reason to not use it for this boss fight.
Animation testing, again.
I map animations to keyboard buttons, then figure out the AI. Character movement is tied to the animations before adding the AI.
...and that's why I think a fighting-game mode can be programmed in this game.
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