Next up
DAY 3:
- About half of the coding is implemented
- You can die now
- You can skip the intro
- New track made
- More dialogue
- A second jumpscare
To do on next day:
- Make the friggin' arrows clickable
DAY 6:
- imagine taking so long to get out of a room that you forgot how you got there in the first place π
- 3/4 Endings complete!
- There is now a list of endings on the menu page
To do on next day:
- 4th ending (literally the last thing to do!π²)
πππ
Here's a new memory - based minigame that took a little while to polish, but it's up and running now!
Current block count.
...yes I know it could be better optimized smh ππ
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
DAY 5:
- The second ending is finished... and telling from the picture, it won't be pretty...
- There will be a total of 4 endings, so...
To do on next day(s):
- Endings 3 and 4
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
DAY 2:
- Game page is up and running
- Story is basically finished.
- First Look Trailer uploaded.
To do on next day:
- Finish gameplay
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