Loading...
110
Game
RTG - The Ray-Traced Game
4 years ago

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109

Hi All!

Second RTG animation after a break. They're showcasing one new game element: "the charged light shooter".


(copy-pasted from previous post)

With it, you can turn switches or call elevators on distance, however you must reach given switch or elevator by shooting the 'light bullet'. And here's the catch. Most of the time, it's not straightforward how to reach an elevator you need to call or a switch you need to switch. :)

'Light bullet' after shooting is bouncing from all walls, floors, ceilings, boxes, etc.. You can point your shot and set its initial shoot velocity. There's some dampening, so it will not fly and bounce to infinity. You'll have to check the environment around you and most of the time you'll have to also modify it, so you'll be able to reach your target by shooting light bullet.

So, there's puzzle element to it (how to reach that damn switch?) but also semi-arcade element as with all that bouncing, it's like playing pool ( or maybe some weird ray-traced version of Angry birds ), as you'll need to be precise at aiming and setting right speed for your bullet.

Apart of that, a big chunk of levels built around that mechanics is done (8 levels in total from the last update).



0 comments

Loading...

Next up

Development Flashback - April 2020 Animation from the very start of RTG development (more in the article). After 5 years, RTG is available for wishlists on Steam.

https://store.steampowered.com/app/4032050/RTG/ Demo, which will be available also here is in works as well.

RTG Flashback - March '21 #2 Another animation from the first batch of levels for RTG, my sci-fi puzzle/platformer with CPU-only ray-tracing. There's a bit of reflection on the bottom floor with back lights casting shadows. https://store.steampowered.com/app/4032050/RTG

Development Flashback - November 2020 Scene where I tested various aspects of my ray-tracing engine. Today, the engine is used in my game RTG, a sci-fi puzzle/platformer, which is available for wishlists. Check it out! P.F.2026! https://store.steampowered.com/app/4032050/RTG

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

RTG Flashback - Marzo 21 #3 Otro nivel de RTG, mi juego de puzzle/plataforma sci-fi. Este es uno de primeros niveles con ascensores. Aquí se puede ver que cada pequeña luz es un emisor real que ilumina entorno y proyecta sombras. https://store.steampowered.com/app/4032050/RTG

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

RTG Flashback - Marzo 2021 Después de 11 meses de desarrollo finalmente tenía todo preparado para hacer primeros niveles. Todavía sin sonidos, sin música, sin relato, pero lo más importante: gameplay y puzzles, ya fue posible. https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Marzo 21 #4 Interruptores, muchos interruptores, y cada uno tiene su emisor de luz, para dejar brillar el algoritmo de trazos de rayos. A quién lo gusta -> wishlist. https://store.steampowered.com/app/4032050/RTG

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Development Flashback - March 2021 Level 8 showcase. 11 months into RTG development I was finally able to create first levels! No sound, music or story back then, but the most important: gameplay and puzzles, were possible. https://store.steampowered.com/app/4032050/RTG