Loading...
110
Game
RTG - The Ray-Traced Game
4 years ago

RTG - The Ray-Traced Game: arcade/puzzle game in development which uses 'software ray-tracing' technology.
https://gamejolt.com/games/rtg/560109

Hi All!

Second RTG animation after a break. They're showcasing one new game element: "the charged light shooter".


(copy-pasted from previous post)

With it, you can turn switches or call elevators on distance, however you must reach given switch or elevator by shooting the 'light bullet'. And here's the catch. Most of the time, it's not straightforward how to reach an elevator you need to call or a switch you need to switch. :)

'Light bullet' after shooting is bouncing from all walls, floors, ceilings, boxes, etc.. You can point your shot and set its initial shoot velocity. There's some dampening, so it will not fly and bounce to infinity. You'll have to check the environment around you and most of the time you'll have to also modify it, so you'll be able to reach your target by shooting light bullet.

So, there's puzzle element to it (how to reach that damn switch?) but also semi-arcade element as with all that bouncing, it's like playing pool ( or maybe some weird ray-traced version of Angry birds ), as you'll need to be precise at aiming and setting right speed for your bullet.

Apart of that, a big chunk of levels built around that mechanics is done (8 levels in total from the last update).



0 comments

Loading...

Next up

Dev Flashback - Nov '21 #3 End of 2021 was very productive in RTG development. After "charged light shooters", I implemented "gravity inverters", great mechanics with lot of potential for new puzzles. Here's small showcase. https://store.steampowered.com/app/4032050/RTG

RTG Dev Flashback - Deadly bouncing lights Example how those deadly lights are used not just for action but also for new puzzle types. You have to block them in favorable way in order to advance further. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG

RTG Flashback - Julio 2022 Otro flashback de desarrollo de RTG. Estas "luces mortales cargadas" son la última mecánica de gameplay que he añadido al juego. Con esas, el juego podía ser también más arcade, no sólo puro puzzle. https://store.steampowered.com/app/4032050/RTG

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

RTG Dev Flashback - Central Hub This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

RTG Flashback - April 2021 #2 Level from my sci-fi puzzle/platformer, involving use of "carriable boxes", a puzzle mechanics which is used extensively in the game, along with more game mechanics which will be presented later. https://store.steampowered.com/app/4032050/RTG

Dev Flashback - Jan '22 Another flashback! In January 2022, I had majority of puzzles already done. Despite that, big amount of work was still before me (80/20 rule). In animation you can see one of later levels in the game. https://store.steampowered.com/app/4032050/RTG

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

RTG Flashback - Luces Mortales #2 Un ejemplo donde "luces mortales cargadas" son usadas no sólo como elementos de acción, sino también como elementos puzzle. Hay que buscar solución como bloquearlas para vencer un nivel. https://store.steampowered.com/app/4032050/RTG