(copy-pasted from previous post)
With it, you can turn switches or call elevators on distance, however you must reach given switch or elevator by shooting the 'light bullet'. And here's the catch. Most of the time, it's not straightforward how to reach an elevator you need to call or a switch you need to switch. :)
'Light bullet' after shooting is bouncing from all walls, floors, ceilings, boxes, etc.. You can point your shot and set its initial shoot velocity. There's some dampening, so it will not fly and bounce to infinity. You'll have to check the environment around you and most of the time you'll have to also modify it, so you'll be able to reach your target by shooting light bullet.
So, there's puzzle element to it (how to reach that damn switch?) but also semi-arcade element as with all that bouncing, it's like playing pool ( or maybe some weird ray-traced version of Angry birds ), as you'll need to be precise at aiming and setting right speed for your bullet.
Apart of that, a big chunk of levels built around that mechanics is done (8 levels in total from the last update).
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