Loading...
37
4 years ago

RTX Graphics In PowerPoint But It's Even Running In PPT's Edit Mode: Official JadeJohnson Games Behind The Scenes (BTS) Clip


We've got a whole new generation of games with full-, or sometimes-near-full-, -3D graphics, on the way!

This graphics-engine is powered solely by a special 3D-model-engine of ours, which we've officially-dubbed, "The JadeJohnson Games Snowglobe Stage Engine™"! It vertically-splits a snowglobe-shaped model in-half, across its X-axis, rendering both halves as separate models. We then apply a texture to each side, and export the model as a single file without grouping its two halves together.

The reason that we divide the stage-model into two pieces, is so that we can add more details, such as the sun in the sky, or any other object that should only appear on one side of the three-hundred-and-sixty-degree view of the playfield.

"Why a snowglobe?", you may inquire.

"The Snowglobe Stage Engine consists of a hollowed-out-sphere, which is then split in half across its X-axis on a ninety-degree-rotated-plane; and which finally has a solidly-filled rectangular prism spanning the hemisphere's total length and width, but only one eighth of its height, embedded through its very base, from flush with the bottom-edge of the hemisphere upwards.

In other words, it's more of a "Snow-Dome" than a traditional "Snow-globe", but we just wanted to use a term with which nearly-everyone was familiar.

The result of this design-scheme, when both the height and width of this object are increased to match the larger dimension of the slide's aspect-ratio in PowerPoint; and once the Z-Position of the Camera-Position setting is fidgeted with until it accepts a zero, and the Field-Of-View value changed to ninety degrees; is a perfectly-centered-view of the inside of the snowglobe-stage-model, which can be panned about with the 3D-rotation-handle at the center of the model's bounding-box!

We plan to use this cool engine we built to make an awesome new first-person sequel to "Giga Street Fighter II: The Final Round", which we're calling, "JadeOme™"!

More information shall come at a later date. Please enjoy, and as always, "Happy Jading!™"

  1 vote Voting finished



0 comments

Loading...

Next up

Hey! We just launched a brand-new PowerPoint film-editor out of the blue, the management of whose frames runs entirely in Show-Mode!

Please, if your interest has at all been peaked, do come check it out!

We've almost got the 25FPS, PAL-Region accurate version running, however, we did run into a small snag regarding the appearance of Frame0 (Pentavigesimal) that we need to fix before it can finally be released. Here's proof, though!

Aw yeeah! We squashed that bug like it was our JOB! Oh, wait, IT WAS! ¡lol! The Official JadeIrectOrPAL Update is coming VERY SOON!

Here it is, the Xbox Trailer no one expected.

Can You Guess What K.K. Slider Song Whose JJJader Equivalent Is Being Developed Here When All The Notes And Chords Are Replaced With C4's?

Out with the old, In with the new!

Thanks to all you Jaders™'s support, we here at "JadeJohnson Industries™", are officially, Google-famous! It only took eighteen years, but folks, we're still, JUST? GETTING, STARTED!

Here Are All Of The Default Augie's Metal Art Studio Text Box Colours!

But Don't Worry, The Final Game Will Also Be Fully Voice-Acted As Well!

Hoping ya'll are ready to funk right now! If you want the testers key, DM me. :D

I chained-together Multiple Island Tunes to make as much as I could get away with of "Show Yourself" from FROZEN™ II before the key changed too drastically!

Sorry the beat isn't perfect, I'm 87%-blind, and The Clipchamp™ editor sucks! #FanArtFriday