V1.3.1 Change log:
- Chapter 2 events + map
- New Grimm Hive Queen Lancer
- Aura Potions are cheaper (from 10000 to 5000 Lien)
- Some event payouts increased
- Illustrations by Sy (xxwhiterose) in main menu and game over screens
- New main menu music
- New main menu UI
- New shop specifically for CR Customization's
- From Dust Till Dawn Shop added for more Bullet Types.
- Bug fixes
Next up
Well everyone, this will be the day we've waited for. “Ruby: A RWBY Fangame” v1.7.8 is now released! This is a major content update, with new story, new music, new art, new enemies, and gameplay mechanics. So much so, I made a new Trailer for the game!
I have exciting news! Synthetic Onslaught Is getting a revamp! A new Hub area, the return of the Fog of War, new enemies, etc! Read more below:
Progress with playable Blake!
Share with us your #MadeWithFusion games here on Gamejolt in the comments, Fusion made #FNaF fan titles are welcome to join!
With Ruby: Huntress of Vale I really wanted to build the game around the idea of fighting as a team, instead of fighting solo. First was the inclusion of AI controlled partners, next is the inclusion of tag in support! Coming soon!
Simple Localization for Clickteam Fusion 2.5+!
This .mfa includes only the necessary code and tips to implement your own localization system using .csv files to store the texts!
Open the article to get started.
You may have noticed, but we are rebranding! "Ruby: A RWBY Fangame" is being renamed to "Ruby: Huntress of Vale"! Along with the name and logo changes, there is also UI and other changes coming as well!
Synthetic Onslaught Re-Released?? Apparently packages had been set to private at some point, or maybe have been private for past few years, IDK. I was here upload a bugfix patch, but maybe this may actually release day for most of you... o.O Well enjoy!
New wisp. Whip, perform numerous cuts in front of the character.
New ability. Back Dash, perform a quick dash backwards when on the ground.
I always wanted to make an anime style intro for "Ruby: A RWBY Fangame". Now I have one! Built in-engine, like cut scenes of the old 8 & 16 bit era. To save system resources, I made this using existing sprites I already had in the game. Coming soon!
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