Next up
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Working on building above the game level today. Doing a little redesign of the tiles as well.
Plants and color were sorely missed in previous screenshots!
Everything tile in this game can be manipulated. Want a river? You've got it.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
My handsome boy!
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
Managed to make a nice little system for cooking food!
You can make your player portrait match your choice of clan now!
Lemme at 'em!
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