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Plants and color were sorely missed in previous screenshots!
Lemme at 'em!
Working on building above the game level today. Doing a little redesign of the tiles as well.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
Managed to make a nice little system for cooking food!
Everything tile in this game can be manipulated. Want a river? You've got it.
My handsome boy!
Trap tiles have been added to the game. These tiles deal damage to the player when they are stepped on. This opens up a ton of potential ideas! The example shown is a type of grass that will be used by the grass boss.
Currently, when the player dies, they respawn back at the start. What should a death screen look like?
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
















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