Next up
Plants and color were sorely missed in previous screenshots!
My handsome boy!
Working on building above the game level today. Doing a little redesign of the tiles as well.
Everything tile in this game can be manipulated. Want a river? You've got it.
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
Lemme at 'em!
Managed to make a nice little system for cooking food!
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Currently, when the player dies, they respawn back at the start. What should a death screen look like?
Saving and loading has now been implemented. Your character position, items, quests, npc information and all of the tile information (including plant positions and growth progress) has been maintained. See the full post here: https://sweepnet.itch.io/food-for-crows/devlog/693037/saving-and…














0 comments