Next up
My handsome boy!
Saving and loading has now been implemented. Your character position, items, quests, npc information and all of the tile information (including plant positions and growth progress) has been maintained. See the full post here: https://sweepnet.itch.io/food-for-crows/devlog/693037/saving-and…
Managed to make a nice little system for cooking food!
Plants and color were sorely missed in previous screenshots!
The combat system is coming along! You can now block an attack with an imbued bead of the same typing as the incoming attack. A plant adaptation (in this case flood resistance) blocks water attacks.
The first quest of the game features a talking crow, a coyote that attacks your cousin, and fence building content!
We just uploaded a new game demo, check it out: https://gamejolt.com/games/where-we-roam/1061848
Plants are more than just decorations or sources of crafting materials/food, they are important components in combat! In the boss fight I am currently working on, maygrass stops the spread of switch grass traps, which deal damage to the player.
Everything tile in this game can be manipulated. Want a river? You've got it.
You can make your player portrait match your choice of clan now!














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