3 years ago

Scout BF concept + Part Two


Classes

You can assign 9 classes to BF and GF, said classes are divided to 3 groups.

  • Offense ( for BF only )

    Scout, Soldier, and Pyro.

  • Defense ( for BF and GF only )

    Heavy, Demoman, and Engineer.

  • Support ( for GF only )

    Medic, Sniper, Spy

Scout

You have a Baseball Bat and a ball, press [MOUSE 2] to use it and have a chance to stun the opponent, thus skipping a verse, very useful on hard parts of a song. ( Cooldown : 30 seconds )

Soldier

You have a Rocket Launcher ( Black Box ), press [MOUSE 1] to use it, you gain 25% health if you hit the enemy, you have 4 rockets until you need to reload, you can only reload one time, and after your Rocket Launcher ( Black Box ) is obsolete.

Pyro

You have a Flamethrower, hold [MOUSE 1] to make the enemy experience living hell I mean uhh afterburn, this won't work on specific enemies ( Ubered Mercenaries, Vaccinator, Enemy Pyros )

It works like a poison mechanic but for the enemy, how long it lasts depends on how long you hold it for ( max. 10 seconds )

Press [MOUSE 2] to deflect incoming projectiles ( Pills, Rockets, Arrows ) and inflict x2 of the damage the projectile may cause to you to the enemy.

( Next part includes other classes and a Medic GF illustration, stay tuned. )



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just dropping by dont mind me

took like a day to make this

ocs by Unstable Orchestra @UnstableOrchest on twitter

Drawing for the Interdimensional Beatdrop mod

made these for art fight

i like block tales

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