#fezEngine will introduce a new text rendering system that supports custom fonts (No additional coding required), multiple lines of text and progressing text. But the issue with it is that it uses a list of texture data to properly space the symbols, and Scratch cannot distinguish capital letters from normal ones, that means that I will use whichever letter data comes first in the list.
There is a simple fix, just get the data of each letter's resolution when it needs to be rendered, but that needs to be done for every letter, every frame.
What does that mean? The performance is screwed.
I'll try to come up with something else but the best solution is for #ScratchTeam to fix that.
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