Game
(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE


2 years ago

Screenshots! (more info in article)


  • Added Henry's tired animation when he falls to 20 HP or less

  • Added a Ghost option that basically just makes you invincible for one turn lol, sort of a "practice mode" for battles

  • I'll make a video soon (thought it'll probably be more about the upcoming gameplay demo lol)



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New gameplay trailer showing off some... interesting... new mechanics.

YouTube version with peak captions: https://www.youtube.com/watch?v=a5YQotvlCEQ

PE Sketchbook #4:

I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!

A closer look at the (first) new battle features we've been teasing! Quite a few new features have been added. ✨

Henry Stickmin - Henry Stickmin Series

https://gamejolt.com/games/thsmcle/961264

Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

The demo is out and the title is announced!! ✨

After more than 2 months of teasing, we now have a proper playable demo, no download required!

Thanks for sticking around, and we hope you enjoy the new changes!

https://gamejolt.com/games/legacy/961264

(YouTube in article)

Just eavesdroppin'.

(there are at least THREE new things being showcased in this single image

try to find them ;) )

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.