1 month ago

Seeing a sunrise in your own game kinda just hits different. I have a soft spot for procedural skyboxes <3 #Voxel #VoxelGame #Unity #3D




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Fox woman 🦊

Sometimes you just want to sit back and enjoy your creations. It's beautiful. #Voxel #VoxelGame #Unity #3D #Blocks #ProceduralSky

Very glad I spent almost a full week on this lighting system! Testing some underwater ambience. I really want dark places in this game to feel dark. The vistas you can make with this are absolutely insane.

Minigolf prototype I cooked up in a few hours. It has support for cutscenes, moving platforms, persistent scores, hole changing, and visual transitions!

I love it!

Apple Silicon (PREVIEW) Announcement and Development Update

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Random Mechanic: I recreated 4D geometry slicing (into 3D shapes). Completely procedural. This is similar to what those trendy "4D" game devlogs on YouTube do. I also created an editor tool to design 4D shapes, so I could easily make a game out of this!

My voxel game now has volumetric fog/lighting! Also new lighting systems to make caves a little less garbage. They're pretty spooky now. It's so pretty! #Volumetrics #Gamedev #Unity #Voxel #Lighting

Had one of my weirdest 2AM ideas last night. I took my minigolf game and combined it with spherical gravity/planets. The end result is absurd. I had to redo a lot of code but worth it. #GameDev #Minigolf #3D #AntiGravity #GravityMechanic #Unity #Unity3D

I'm experimenting with some demos, I recently ported some Acceleroll code to Unity 6, Also gave me a chance to give it a bit of a glow up (just for fun, may not keep it)

NOTE: Does not actually support RTX