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Random Mechanic: I recreated 4D geometry slicing (into 3D shapes). Completely procedural. This is similar to what those trendy "4D" game devlogs on YouTube do. I also created an editor tool to design 4D shapes, so I could easily make a game out of this!
Had one of my weirdest 2AM ideas last night. I took my minigolf game and combined it with spherical gravity/planets. The end result is absurd. I had to redo a lot of code but worth it. #GameDev #Minigolf #3D #AntiGravity #GravityMechanic #Unity #Unity3D
I'm experimenting with some demos, I recently ported some Acceleroll code to Unity 6, Also gave me a chance to give it a bit of a glow up (just for fun, may not keep it)
NOTE: Does not actually support RTX
Seeing a sunrise in your own game kinda just hits different. I have a soft spot for procedural skyboxes <3 #Voxel #VoxelGame #Unity #3D
Sometimes you just want to sit back and enjoy your creations. It's beautiful. #Voxel #VoxelGame #Unity #3D #Blocks #ProceduralSky
Fox woman 🦊
Apple Silicon (PREVIEW) Announcement and Development Update
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
My voxel game now has volumetric fog/lighting! Also new lighting systems to make caves a little less garbage. They're pretty spooky now. It's so pretty! #Volumetrics #Gamedev #Unity #Voxel #Lighting
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