Game
Kirby: Wacky Episode


3 years ago

Seems like some Game Jolt awards are up for the taking, huh? If Eternal Paradise: Wacky Episode or myself were some of your highlights this year, you're free to vote for us, or anything else you might have enjoyed more!
#kirby #fangame #gamejolt




3 comments

Loading...

Next up

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

This is the new profile picture I'll be using from now on. Any platform that still has the old 8-bit dabbing GB Link picture isn't me or is a platform I don't use anymore.

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Progress' been kinda slow lately, but I added new interactions to signs. You may sometimes find interesting tidbits written on the back too.

#zelda #fangame #gamedev

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Here are some of the latest changes for Eternal Paradise, with more of em coming at a later date!

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Wanted to show off some of my girlfriend's custom design drawing for video game characters. One is a jellyfish-themed Zora, and the other 2 are based on Dragon Quest monsters. We might be working together on the Zelda project soon :)

Using two items in tandem can often bring about new possibilities. Here's 4 examples, with many more in store! #zelda #fangame #gamedev