Shi’s Tactical Advice for #ScreenshotSaturday
Your enemies won’t wait. Whether through precision or overwhelming force, your team’s synergy will decide the outcome.
The question remains: Will you outsmart them before they outmaneuver you?
Next up
The top bar can be efficiently used during the combat. You can select a target to attack, find out its characteristics and active status effects. #twilightwars #indiegame #gamedev #turnbased #dungeoncrawler
We continue to work with the feedback. Fixed a thing with long dialogues, now you can quickly skip messages. #twilightwars #indiegames #gamedev #dungeoncrawler #turnbased
Comrade Bear Games wishes you a Happy New Year! #twilightwars #newyear #comic #dungeoncrawler #turnbased
Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondee’s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!
The cutest yet most insidious pug's attack ever! P.S. Our Valentine's Day ambassador - pug sends the beams of love to everyone #indiegame #gamedev #turnbased #dungeoncrawler #cyberpunk
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Attacks on a target will be more effective if the target is already weakened Therefore, Hacker in your squad can increase the chance of winning. #twilightwars #indiegame #gamedev #turnbased
Just sharing the moments from one of the agents' missions. Remember that the position of agents during combat determines the availability of their skills. #twilightwars #indiegame #dungeoncrawler #turnbased
@Miles_Games is a Jolter to Watch! They post great game dev updates about the holiday-themed platformer TEAM SLAY-BELLS! Follow them before the quest ends on December 24 and you'll get Coins!
Fine-tuning and improving the popular swap mechanics to diversify the gameplay and make it more interesting for players
#twilightwars #indiegames #gamedev #dungeoncrawler #turnbased
0 comments