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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
This game is mostly ready for second demo however I'm testing level select to ensure it works properly.
Here are some shots from the game for today's #screenshotsaturday:
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
Give your PC what it really wants…
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
This game is mostly ready for second demo however I'm testing level select to ensure it works properly.
Here are some shots from the game for today's #screenshotsaturday:
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I've updated level select taking feedbacks from some people. Here are some shots from the level select for today's #screenshotsaturday:















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