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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:
I've spent most of my time playing and working on Krago's Kuest, my latest game. It's a short metroidvania about a crab wanting to get a rare fruit.
It's completed and can be found here:
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:















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