Game
A Week at Shady's Remastered
1 month ago

Should I also remake A Week at Shady's 2 before I start Shady Waters? Because I'm still going to need a decent amount of time to learn how to code GDScript and 3D model, so that would just give you something in the meantime while I do, after this is done.


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Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Then & Now

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

I've officially begun work on the actual gameplay of AWAS2R!

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

MOVE OUT OF THE WAY

Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

This a cool setup?