Next up
I've officially begun work on the actual gameplay of AWAS2R!
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
Started working on the cameras, but I haven't actually added any yet.
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Remnant Shady
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.













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