5 years ago

Should i do unity and game dev tutorials, i have been doing this for about 3 to 4 years i know my way around things, should i ?


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Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I have been working ALOT and here is what I have done have:

There going to be Update Delays, here is why:

Action Minis | Recruit character for #gamedev

(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0…)

👉More infos, assets and exclusive content: http://joaobaltieri.com/👈

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

A routine investigation leads to a village of blood rituals and violence.

Every step forward makes survival harder.

Will you make it out alive? #indiegame #gamedev

Steam Demo version 1.1.3 now Available on GameJolt

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

ScreenShot - Set Canvas HUD Buttons - Animations- OverallSuitMan -GalponBase. #b3d,#blender,#uniyt,#game,#buttons,#canvas,#hud,#UI,#animation,#anim,#actions,#interactive,#interaction,#press,#key,#keyboard,#board

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment