Should i do unity and game dev tutorials, i have been doing this for about 3 to 4 years i know my way around things, should i ?
Next up
I have been working ALOT and here is what I have done have:
Implemented 2 fun mechanics:
1. Implemented: Dashing into a enemy instantly kills them
2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them
Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/
Steam Demo version 1.1.3 now Available on GameJolt
Raise your fins for Steam’s Animal Fest! 🦈
During the next weeks, you can play our demo and join the celebration, then we're sailing straight into Cozy Quest for even more whimsical adventures! ✨
Ten days of animals, fun and surprises await! 🎉
I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920
Game Jolt's Narrative Jam is over and I've completed a game that I'm pretty proud of! 
I made the game in 10 days, so it's a little rough around the edges but you can play it here: https://gamejolt.com/games/brakepoint/1029076
A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)
I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment
One wrong move and it’s over.
The cult fights like they’ve already died once.
Post-Steam Next Fest log
What’s Coming Next for Fractured Balance?










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