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I just completed a full world in Kick-Bell!
Brainstorming idea 1
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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog
Getting a little dance in before the adventure!
PAC-MAN WORLD 2 is one of the main games that inspired my indie 3D platformer Team Slay-Bells.
Seeing the game get remade means so much to me, and I can't wait to experience it! I wanted to make this render to celebrate the remake's announcement ^^
I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!
I hope you all enjoy this small little dev update ^^
created a normal map for the bells to help give them more of an illusion that they're 3D.
Adventure is BACK on the MENU!
Here's a model of Moxxie in the style of the PAC-MAN WORLD 2 Re-PAC render ^^
I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.
(and I updated the physics a bit since my last post)
Kick-Bell development log:
found a glitch that causes ghosts to constantly spawn in,
It's already hard to dodge one of them, let alone 5 (and counting)ðŸ˜
(The bug has been fixed, just thought it was funny to post.)
Charlotte's Bio for TEAM SLAY-BELLS! She's the main
protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!
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