Next up
working on some low-poly character rigging:
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
making a humanoid, today
trying to make a jump script, forgot to implement gravity :0
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
the movement script isn't right, but the camera's working!
Here are some earlier photos of the tutorial level before it got a sky :3
Here's Florrel! (left is what she use to look like :D)










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