Game
Muppy Muddington Tale




















3 years ago

Since I haven't updated in awhile, I just wanted to state that this project still isn't canceled, and since I do have the script finish I'll just post the text soon(soon probably) and do the art later.


Also I made some goofy interaction dialogue in Undertale Text Box Generator, I'll make some original text boxes when I get the chance, I just got my new computer yesterday and have to transfer the story and some assets from the artwork from my old hard drive(also probably touch it up a bit cause I haven't touched it in awhile and it was really drafty).



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Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Happy Crisis

Merry Christler! And a Happy Mew Years!

I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.