Update 5/18/2023 3:40pm EST : The Linux(Appimage) build is currently uploading and will be available momentarily. I did not test it cause I don't actually have a Linux(or Mac) Apparently I clicked the build button twice, and using the free version of Gdevelop only allows 2 builds a day so I'll release the Mac version tomorrow.
Next up
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Finally re-did the designs for the main trio in my new style.
So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!
Merry Christler! And a Happy Mew Years!
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
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