Game
Muppy Muddington Tale

3 years ago

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later


Update 5/18/2023 3:40pm EST : The Linux(Appimage) build is currently uploading and will be available momentarily. I did not test it cause I don't actually have a Linux(or Mac) Apparently I clicked the build button twice, and using the free version of Gdevelop only allows 2 builds a day so I'll release the Mac version tomorrow.



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I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Finally re-did the designs for the main trio in my new style.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Merry Christler! And a Happy Mew Years!

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!

Wanted to try my hand at digital painting, I like how it came out.

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Happy Crisis

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).