Game
FNaF World XL
5 years ago

Slight Change of Plan...


Hey.

So after a bit of thought on my end, the current version of the Rising Challenge update will be altered.

Looking at the current to-do list vs. when I'd like to get stuff released, it's getting off track. Prioritizing new characters, battles and features over the original content is both jumping the shark and throwing off the difficulty of the game by a higher margin. Until further notice, it'll be in the backburner.

That being said, I do have a new focus for the update: getting more of the Overworld assembled (in some capacity), making changes to battle mechanics (mostly to values behind the scenes so I can get stuff done/optimized quicker), and also adding in additional enemies and characters. (And by proxy, more skills to use in battle strategies.)

Oh, and I finally have DeeDee's fishing hole in development.

Still a bunch to be done, but I should hopefully have more proper news soon.

'Till next time!

P.S.

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It's been a long time coming...

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

The more things change, the more they stay the same.

New project is having a fun, early outing.

I might be having too much fun with this process...

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

How about we change things up?

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.