Game
Hanukkah Runner
5 years ago

Slow week in dev work, especially after I kept getting stuck with the collision detection. Managed to get over that hurdle and managed to put together another build of the basic concept now. Still doesn't do much but slowly progressing.




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Work has started on remastering the original Space Station: Alpha with improved graphics and new functionality. Preview in the GIF.

#devlog #survival #survivalhorror #horror #retro #roguelike #permadeath #turnbased #scifi #2d #8bit #pixelart #pico8 #other

New version 0.2.1 has been uploaded, now covers about 4 out of the 8 days (a lot of missing obstacles at the moment). Still a few tweaks left to do to the background graphics, but visual look has mostly solidified now. Will keep chipping away.

Level design just about done, probably going to tweak the day/night cycle a little bit. Last major thing to do now is the audio. Otherwise the game is pretty playable now.

#pico8 #pixelart #gamedev #gamedevelopment #hanukkah #runner #retro #other #wip

v1.0. Fight other Vikings in a battle-royale against up to 4 human or CPU players, last viking standing! Features: 2 to 4 human/cpu players, Seasons, Multiple units, AI

https://gamejolt.com/games/pico-raiders/583255

#devlog #released #retro #strategy #war #pico8 #turnbased

Release notes v1.0.2:

* Added option of outlines for obstacles

* Reduced darkening of obstacles

* Help boxes now appear in both directions

* Added extra tweak to sunrise and sunset

#hanukkah #retro #other #action #arcade #pico8 #devlog #released #update

Work continues on the graphics, it's starting to finally look like a game. I have a day/night cycle working with lighting. Still on a single "level" at the moment but that should change soon.

Space Station: Alpha v1.4.0 has now been officially released @ https://gamejolt.com/games/Space-Station-Alpha/543319

Improvements:

* UX, splash screen, effects, text feedback, minimap

#released #retro #other #survival #survivalhorror #horror #roguelike #pico8 #pixelart #8bit #devlog

Managed to get sliding animations into the game, still needs a little tweaking though and collision detection added in. A lot of the core functionality is now in, soon it will be to get level design started.

Just about got the animations to a place where I will be happy, next real focus is going to be on dealing with the obstacles/challenges