Game
MerFight
1 year ago

Small patch update to MerFight, 0.41.1 to prevent...uh...this bug...

https://twitter.com/mrmkl_/status/1624281195356819457




0 comments

Loading...

Next up

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

MerFight 0.39.2 is live. Fixed some issues with setting vSyncing, a small Bolt change, and gave King Rho 4 new costume colors. Can you guess the inspirations for 2/4? Think bosses. #screenshotsunday

Working on a "Frame Explorer" so players can look at moves in training mode for specific frame data exploration. Some weird glitches (facial anim gets stuck) but nothing game-breaking. Silly more than anything.

#gamedev #indiedev #fightinggame #merfight

#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)

ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT

Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.

#MerFight has been updated to 0.37.0. Here's a short video showing some changes: Strike's new reversal, Gamma's new challenge combo, and various #VFX updates.

#gamedev #indiedev #indiegame #fightinggame #fgc

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

Some new screenshots! Aiming to leave early access on February 12th (or the week of)