Game
PropHunt





3 years ago

Small update 0.2.2


Additions

  • Added a Teleporter

    Location of teleporter and the actual teleport location is randomized every round

  • Added Water Caustics

  • Finally added a volume adjustment option (this was long overdue)

Changes

  • Changed Underwater Post-Processing

  • Water hit reactions change with speed of objects

    These can now be triggered by player and other movable objects

  • Turned off Ceiling lights in 'Valley Day'

  • Minor change to lighting in 'Apartments'

Fixes

  • Fixed Reflections on ice materials

  • Fixed Session Search by name



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Gang's all here

Added owl (◕▾◕v)

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Lockdown is free for a while

Sale ends on Dec 16th

You can claim it here https://jangomango2001.itch.io/lockdown

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

You've Got Mail

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Random ass Straftat moments

Update 0.2.6

Size cut, Optimization and small fixes.

Living room test

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)