Game
PropHunt





3 years ago

Small update 0.2.2


Additions

  • Added a Teleporter

    Location of teleporter and the actual teleport location is randomized every round

  • Added Water Caustics

  • Finally added a volume adjustment option (this was long overdue)

Changes

  • Changed Underwater Post-Processing

  • Water hit reactions change with speed of objects

    These can now be triggered by player and other movable objects

  • Turned off Ceiling lights in 'Valley Day'

  • Minor change to lighting in 'Apartments'

Fixes

  • Fixed Reflections on ice materials

  • Fixed Session Search by name



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PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Been learning Cryengine

but I'm giving up

this thang too hard :/

Next stop Godot

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Gang's all here

Added owl (◕▾◕v)

Binturang - Bearcat

ITS GODOT TIME

This is what I made in a day

Unity & Unreal version here

https://gamejolt.com/p/recently-started-learning-unity-this-is-w…