Game
FNAF Kit

3 years ago

Small update to the current engine, with room construction refined to be even easier to snap together maps. Test builds can be found on the discord for anyone wanting to test or preview the map editor in its current state.




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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons jump scare test shot

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons ver 2- jumpscare Test