Game
FNAF Kit

5 years ago

Small update to the current engine, with room construction refined to be even easier to snap together maps. Test builds can be found on the discord for anyone wanting to test or preview the map editor in its current state.




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working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons ver 2- jumpscare Test

Is he a... you know....

Buttons jump scare test shot