Game
Slaughter Me Street: 1999 DEMO
2 years ago

SMS 99 Demo has been updated to version 1.0.1!


Bug Fixes:

  • Fixed a bug in which the completion stars on level buttons were blocking the buttons from being clicked in that spot.

  • Fixed a bug in which certain menus would require an extra click before any of the buttons would work.

Changes:

  • Renamed "Post-Processing" toggle to "Pixelation Effect", and gave it varying degrees of effect as opposed to just on or off.

  • Adjusted some safe zones.

  • Adjusted the Fog distance.

  • Renamed "First-Time Hints" to just "Hints" and made it so they will remain on unless turned off by the player.

New Additions:

  • Added a skip button to the kill sequences. This button will only be available once the player has died more than 3 times on a level, or once the player has completed that level.

Probably some other small things I'm forgetting.



0 comments

Loading...

Next up

Well, @gamejolt decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

Demo Version 1.0.3 - Challenge Mode Update

Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

After a few slight delays, #CasinoCasualty will be released before the end of the month.

No character teasers today, so have a peek at the work-in-progress environment instead.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

September 13th. For real this time.