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52
Game
The Twelve Slot Saloon
10 months ago

Snack 🐍🎶

(The demo for The Twelve Slot Saloon just came out recently, and I've been working on fixing bug reports)




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Here's some of the sprite animations I made for my game! I put a lot of effort into them, and really wanted to show them off- 🎨🖌

Just added a new Death Animation to my game's demo! I'm really proud of how it turned out, and hope everyone has fun playing with this new update! (Consider joining the discord server! It's great for playing and giving feedback) https://discord.gg/Uq6552cT2n

Brand New Update for The Twelve Slot Saloon is finally live on GameJolt! I've been working on this update for months now! It brings more polish, new backend systems, and a couple fun things for your journey across this new realm!

The Cryptmaster Anniversary Update is here! 

@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!

Try the FREE DEMO: https://bit.ly/CryptmasterSteam

I've been working on making new gameplay mechanics for my game this week- I just got some feeling really good, and I can't wait to design levels around it!

The Button Effect – @Frycandle 's minimalist first-person puzzler inspired by The Witness, The Talos Principle and The Beginner's Guide, is coming to Steam! 

Play the demo and wishlist the game now: https://bit.ly/thebuttoneffect

Working on polishing up the code for #TwelveSlotSaloon What would you write for this essay?-

Preparing to launch The Twelve Slot Saloon on Kickstarter! If a time traveling cat RPG sounds interesting to you, consider following the pre-launch page on Kickstarter! https://www.kickstarter.com/projects/jamesyevon/the-twelve-slot-…

Let there be colors - I made a custom dynamic fluid system + physically accurate spread with no extra cost.

Something dumb I added to The Twelve Slot Saloon's demo. Text Flavor. It's always been in the game, I just didn't have a button to change the styles before. The funny thing is how drastically different battles look with it.