Game
Shift
10 years ago

Sneaky Peaky at the new graphics.


Hey,
If you don’t know (but who am I kidding I haven’t even Tweeted this), the new version, codenamed Project Marmelade (as opposed to Jam), is having some slight graphical upgrades, particularly in bomb levels. Also, as a neat little extra, bloom works on UI. Don’t worry though, it’s only very subtle, and I haven’t remodeled or restyled or anything.
I’ve added in: Antialiasing, Bloom, Lens Flares (the good type), and pre-rendered Ambient Occlusion.
Here’s a screenshot.

5d0baefe55e8b.png

and without the UI

5d0baf01a59ff.png

Sorry these aren’t quite the neatest screenshots, I’ve used Gyazo by hand.

Also, I’ve added one and five minute modes, which add a timer to the game, and you try to get the highest score. You’ll notice there are new leaderboards to go with these. And don’t worry, the timer doesn’t interfere with the gameplay, it only comes up when you hold Space.

Plus, there may be an easter egg that may have to do with holding down every letter in one of my previous game’s names. So if it was Switch you’d have to hold down S, W, I, T, C, and H on your keyboard. SHHH WHAT? Easter Egg? There aren’t any Easter Eggs, don’t worry……………………………………..bye.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?