Game
A Day In The Life
6 years ago

So here we are! welcome to the development log for A day in the life. A game whos idea ive been tinkering with for the last two years and now im finally taking the plunge and doing it. Why not check back here and see what happens in time :)




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Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Buttons jump scare test shot

Character customization: How and why bother? (expand)

Finally, you can sell the fruits/veg of your labour. :)

Buttons ver 2- jumpscare Test

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Opinions on a new graphics style?

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.