Game
Slaughter Me Street: 1999 DEMO
1 year ago

So I accidentally left the aggression level timer at 20 seconds in the new update, as opposed to the intended 99.

I'm not at my desk right now, so I can't currently fix it. I will fix it asap, in the meantime, enjoy hard mode


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Some lighting and visuals updates.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

Demo Version 1.0.6

No character teasers today, so have a peek at the work-in-progress environment instead.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

I'm on the brink of losing almost everything I own. If you need a 3D Model made, or a set of 3D Models, check out my Ko-Fi commissions. I do #FNaF Models for pretty cheap.

4 slots open. #commissionsOpen

http://ko-fi.com/glitchedlizard/commissions

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Demo Version 1.0.3 - Challenge Mode Update

I took a week off from developing other things to prevent burnout.

I made this instead.

It's dumb.

Play it anyway.

https://gamejolt.com/games/stickfinder/975911