
So, I'm not going to be active here for the next 21 days, because my brother @Lit-Lore-Studios
and I are busy making a game for a game jam 
Btw, you should check out his profile, he makes amazing pixel art!
Looking forward to sharing our game! 
Next up
And here's my finished puzzle box model I made in #Blender for my game... I really like the way it turned out 
#Devruary Day 8: What engine are you using in your current game? I'm currently working on two different games, for my puzzle game What Was Found at Ravenhill I'm using Visionaire Studio. For the game "You're Not Welcome to Rennville I'm using Construct 2
#Devruary Day 3: What game made you want to be a dev? One of the games that made me want to make my own game worlds is Riven, which I've spoken about many times before 
Here are some more renders of the puzzle box I made in #Blender for my game "What Was Found at Ravenhill" 
#Devruary Day 10: How do you usually plan a game dev project?
I often make checklists and sketches on physical paper and white boards, and I also prototype the game.
#Devruary Day 10: What's your least favorite part of game dev?
Ngl, although I can do it, coding is the least enjoyable part of game dev to me
Even with visual scripting tools it can be hard... Pictured some code from my game Rivet 
whale. ๐
#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore!
I also really like sound design, it's a fun way to add a lot of detail to the experience.
























































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