4 years ago

so i need help Planet E has a world gen that can not be infinite and my original plan was to make it infinite now there are 2 things i can do redesign the game or rework the entire game because too many systems are based on the world gen #gamedev


  1 vote Voting finished



0 comments

Loading...

Next up

I have been working ALOT and here is what I have done have:

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Development of the Fractured Balance Demo is coming along very well, Achievements and stats have already been integrated for steam, it will take bit for them to come to game jolt as I would like to perfect the stat syncing system. https://store.steampowered.com/app/3376920/Fractured_Balance/

Raise your fins for Steam’s Animal Fest! 🦈

During the next weeks, you can play our demo and join the celebration, then we're sailing straight into Cozy Quest for even more whimsical adventures! ✨

Ten days of animals, fun and surprises await! 🎉

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Game Jolt's Narrative Jam is over and I've completed a game that I'm pretty proud of!

I made the game in 10 days, so it's a little rough around the edges but you can play it here: https://gamejolt.com/games/brakepoint/1029076

Steam Demo version 1.1.3 now Available on GameJolt

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

We've been working hard on making ghosts for our game Usual June! We're so excited we can finally introduce Frankie to everyone. She's so cool! 👻

To learn more about her, and Usual June, check it out on Steam: https://store.steampowered.com/app/2702430/Usual_June/

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/