5 years ago

so i need help Planet E has a world gen that can not be infinite and my original plan was to make it infinite now there are 2 things i can do redesign the game or rework the entire game because too many systems are based on the world gen #gamedev


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Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

I have been working ALOT and here is what I have done have:

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Celebrating the first #ScreenshotSaturday of 2026 with our upcoming survival horror game, inspired by Resident Evil 4.

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

Cult of Blood will be featured at the GIG Showcase organized by GELIUS. Streaming live on January 5th, 2026 at 7 PM CET on YouTube. #indiegame #gamedev

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Steam Demo version 1.1.3 now Available on GameJolt

Very early look at Fredbear's Tunnel Technician's environment, AI, and dynamic sound systems.

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment