Game
Fractured Balance

21 days ago

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?


Hello everyone, Vrglab here!

I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) — talking a bit about how things went, and what you can expect in the upcoming major demo update.

First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists! 🎉

To celebrate this milestone, here’s a look at some of the things you can expect in the next demo update

the_whats.png

Major changes:

  • Finished the Tower defence system and enabled the UI interaction

  • Added Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemies

  • Added more explorable levels

  • Swapped the old input system with a improved input system to enable configurable key bindings

  • Added a FPS Limit configuration to the UI (previously if vSync was turned off the FPS would be limited to 100 FPS by default with no way to change the limit)

Minor changes:

  • Fixed broken Translation files

  • Added Missing support for controllers in the backend of the game

  • Fixed clipping issues with the physics system

  • Fixed incorrect collision behaviour from coins

That’s all for now — thanks again for playing Fractured Balance! Your feedback means a lot and helps shape the game moving forward.

– Vrglab (Developer)

links.png

Steam ----- Discord



2 comments

Loading...

Next up

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been working ALOT and here is what I have done have:

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/