4 days ago

So i was thinking, about the issues i've had when rebuilding lighting with swarm agent i talked about a while ago, should i try removing UE & manually deleting Swarm Agent, then reinstall Unreal Engine? Would that be a viable option to fix it?


If you want more details on this, the post i made a while ago addressing this issue should still be up.



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Power of the Saber Blade by DragonForce

Was close to beating this one.

So I decided, since I'm mainly busy working on game projects & can't post much here, & I only post game project stuff here, I was thinking, I'm gonna start posting other stuff here like gameplay to keep you all entertained while I cook in unreal engine.

So does anyone know how to fix this ghosting issue in the Volumetric Fog while keeping it optimized for VR? or do I just need to fake the volumetric lighting somehow. Help would be appreciated.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Unreal Engine Community: No Simple Developer, you can't just code stuff in the engine and not make it look clean and neat! Me (Simple Developer): Haha spaghetti code go BRRRRRR!!!!!!!!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Here is this short teaser/announcement trailer for probably the biggest VR fangame I'm working on, sorry I couldn't really show any gameplay, still working on it. Hope you all enjoy!

Vintage animatronics by @Battington & @TheMediocreMakers

Here are 3 renders I did in Unreal Engine.

Vintage Fredbear, Bonnie Bun, & Puppet models by @Battington & @TheMediocreMakers Carousel, Tables, Chairs, & Booths by @rockin-e26 Gift model by @Rofnay_Official

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here is an early version of the Lobby area in a much larger fnaf vr fangame im working on. This one will probably be the last fnaf vr fangame i work on, at least for a while