Game
Project Atral: The Riddle of Durendare
3 months ago

So now that i've found more people for playtesting and feedback, i'd like to make a poll. The preparations for localization into other languages have already been made. Which language would you be interested in for localization?


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I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

The animations are all work in progress.

A few behind the scenes pictures for you, if you're curious.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

The cottages are now done and have been placed into their final positions. What's left to do is fill them up with furniture and make custom collisions.

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.