4 years ago

So this is going to be the main enemy that'll be able to kill you in my game (the game is styled to look like the camera is seeing the game through the other side of a glass window-like surface). So how is it? (Small bit of concept art next picture)




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I'm working on something small but interesting on GDevelop rn, a desktop pet (probably one of the first ones ever made with the engine) that's an isopod! (or pillbug/rolly polly).

Sorry for the lack of posts, hopefully I start posting on here more soon.

Recently made official art for the last Grubby Glass Grub character without one, the Bombshell! (Also included a screenshot this time)

All the variants/skins you can choose from that I plan on adding to my GDevelop desktop isopod/pillbug/roly poly pet based on real species/morphs! ("Common", "Zebra", "Rubber Ducky", "Yellow Spotted", "Amber", and "Marbelized")

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Sorry for not making many more devlog posts for this, but after a few more minor additions (including 2 new skins) the first desktop pet made with GDevelop is finally done!

Also check out Desktop Isopod on itch too: https://deepysingh800-games.itch.io/desktop-isopod

Since the GDevelop Big Game Jam #5 is over I might as well post our entry to GameJolt now!

TriCarrots is a hard pyramid building and defending game, inspired by houses of cards!

TriCarrots is also on itch.io too:

https://deepysingh800-games.itch.io/tricarrots

Added the ability to hydrate your desktop isopod/pillbug/roly poly pet with a mister and made it so they can climb up to the top of the screen every so often and chill upside-down!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Here's a prototype for a game that I'm testing right now. I'm planning on having the player collect points and avoid obstacles with these controls (controls that were inspired a bit by Nitrome's Skywire).

Check out my newest game:

https://gamejolt.com/games/grubby-glass-grubs/849376