Game
A Day In The Life
6 years ago

Some last adjustments to the exports box and now I can plumb it in to the rest of the game. We're aiming for Friday to release the demo. Depending on the speed of which we can get test npc paths made up and some smaller bits and pieces.




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Opinions on a new graphics style?

Finally, you can sell the fruits/veg of your labour. :)

Buttons jump scare test shot

Character customization: How and why bother? (expand)

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(Mines and menus preview build)

Available for testing now

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