Game
A Day In The Life
5 years ago

Some last adjustments to the exports box and now I can plumb it in to the rest of the game. We're aiming for Friday to release the demo. Depending on the speed of which we can get test npc paths made up and some smaller bits and pieces.




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Buttons jump scare test shot

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Opinions on a new graphics style?

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

(Mines and menus preview build)

Available for testing now

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.