Game
Darkest Nights at Fazbear's

2 months ago

some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away


the original gameplay for v2 wouldn't have been much different from v1, the only change would be the shocker being replaced with a jammer that would have limited power

this is as far as I know the only render that survived from these old plans, and it also shows a bit of an unfinished beta office



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meme while the last AI gets made

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good

(oh and they're also really small cuz of 2.79 being cheeky and making the res-

I stole many-a gifts from the whos this morning... what do I do with this garbage??!?!?!?!?!?!?!?!?!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

Seven Nights with Storage recoded is now OUT!

Decided to make this cuz I was getting a bit tired working on DNaF so I whipped this up in 5 days to not get too used to being lazy. I hope you enjoy it!

man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!

happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot

and yes

this is a real easter egg

how bite feels after taking the longest time to finish

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat

it's just been 2 days, and I'm already halfway on the AIs of the characters! 4 more AIs remain, so check back on the AI progress chart for any updates!

school will start soon however, so I might not be able to make the game as fast as I am right now