Next up
Changed the old hit collision vfx to be more dynamic and adaptable to the hit angle.
I think it would look much better now!
---
Wishlist Mainasutto now on Steam!
An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
---
Wishlist Mainasutto now on Steam!
Last month I reworked and reordered all the settings and accessibility sections in the pause menu.
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
Castlevania OoE (And surely AoS/DoS!) + Momodora = Mainasutto!
There's also a lot of Cave Story & Timespinner influence, but I couldn't fit everything in one image
---
Wishlist Mainasutto now on Steam!
After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
10 years of Mainasutto side-development in 25 seconds.
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
@JerielBonilla wanted Symphony Of The Night. Well, there ya go! 😁 #Castlevania #WiseDrums
Working in late Act 0 content and finally replaced the corruption barrier sprites!
---
Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170 Or Join the Discord Community to get weekly updates! https://www.mainasutto.com/discord
0 comments