Game
Voxel Fight (OLD)

5 years ago

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.




0 comments

Loading...

Next up

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

A quick clip of the world scoreboard in action.

Update coming soon!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

New characters and intro sequence

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?