Game
Voxel Fight (OLD)

7 years ago

Some quality of life additions this week: better controller stability, cleaner menu, a pause button(!). Fixed some issues with the AI too. Phew.




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Some updates for Voxel Fight, check it out!

What do you think of the water dragon?

Just been working on some odds and ends. Next up? Cues for when someone has a powerup.

Update coming soon!

Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

New characters and intro sequence

A quick clip of the world scoreboard in action.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.