First, I want to mention some new features I added in the office. The first being two systems you can initiate from your computer, the Alarm and the Return Signal. These will be your main line of defence against the monsters that will attempt to enter your office. I wont reveal how both of them work (you will have the phone guy to guide you on that), but I will admit it isn't finished yet. Once the entire system is complete, I can finally work on making the animatronics move.

Currently, I'm still in the process of creating the cams. As of writing this, 4 out of the 8 cams have been finished, while the other 4 are still placeholders. If you're wondering how I managed to create the graphics for my office and cameras, I actually use multiple programs to create a cool 3D looking image.
Now, I'm an amateur at 3D modelling, but as far as my skills go, an attempt to create 3D graphics and rooms in my FNaF fan-made game would come off as too ugly, so I resorted to creating 3D looking images using PowerPoint. I do this by rotating certain textures to give the illusion of a 3D surface, then through perspective lines and carefully crafting shapes, as well as placing google PNGs for props, and adding shadows to them. After all of that, you can dim the images to make it seem darker than usual, and after a few more polish like glow effects, extra props, etc, the image is complete.

I've also implemented a signal interrupt event for the cameras just so that when an animatronic moves, the camera will be interrupted to give the illusion of mobile animatronics walking to its destination. It works perfectly. I also started planning on recording phone calls, which I will be voicing. I'll start making the script soon after.
Anyways, that's all I have for today's devlog. I'll try to finish this game before the end of the year. And also, I just want to say Happy Anniversary FNaF!!!!

Thank you so much for making many memories.
0 comments