I used my (mostly dead) Scratch account to create an engine that allows players to modify my battle system!
It contains all of the features and playable characters from PROEPILOGUE (and a few extra stuff too). If you're familiar with the Scratch engine, check it out!
Next up
...okay then 🤷♂️
PE Sketchbook #1:
This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.
PE Sketchbook #2:
I spent a day brainstorming ideas for the new ENERGY concept, and potential weapons for Henry's team. Did you know that ENERGY points used to replenish whenever the player blocked an attack successfully?
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
At last. After almost 10 months, we're done.
The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!
Read article for more information!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
PE Sketchbook #4:
I still like to storyboard things before putting them into an actual game. This is an unfinished storyboard for a cutscene!
Current block count.
...yes I know it could be better optimized smh 🙄🙄
Henry Stickmin - Henry Stickmin Series
Green Light is now complete!!!!
The game has recieved 3 new modes, level storing and saving, and much more!
Have fun! :D
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