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(COMPLETE!) The Henry StickMINI Collection: PROEPILOGUE
3 years ago

(sorry for bad quality lol)

The Mod Builder is finished!

Read article for more information!


  • I used my (mostly dead) Scratch account to create an engine that allows players to modify my battle system!

  • It contains all of the features and playable characters from PROEPILOGUE (and a few extra stuff too). If you're familiar with the Scratch engine, check it out!

  • https://scratch.mit.edu/projects/845750336/



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Regular teasers will continue in May! ✨

(read article for more details)

...okay then 🤷‍♂️

https://gamejolt.com/games/thsmcle/961264

Hey, people! Thanks again for playing proEPILOGUE! If you enjoyed it, check out the development of THIS game! It's a full-on remake of the original pentalogy and you can pitch your ideas while it's being made ;)

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

...Is this, like, still the same rocket?

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

In the words of GameJolt themselves, we outta here.

Don't worry, this doesn't affect the projects we're working on! Read article for more information (TLDR on bottom >:D).

At last. After almost 10 months, we're done.

The final Extra Mode update has been released. With that, the full game is finally complete! Try it out yourself on the game page!

Read article for more information!

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

PE Sketchbook #1:

This is the earliest concept art I found for PE's battle engine. It worked similarly to the original THSMC engine, besides the fact that battles had two enemies and that all battle participants were always in view.