
Sorry for late.
In short: launched V1.0.1, achievements fixing in progress, also the campaign.
Devlog: https://youtu.be/CBCVgER35Fc
Next up
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Demo V 0.2.0 is available!
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
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