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Game
PRISM Engine
4 months ago

Sorry for not updating, I've been working on the code documentation i.e., my pre-scientific research paper on this very topic.

The video uploaded uses music I do not own, the music used is „Northern Lights“ by Paul Hardcastle.

Thanks until next time...




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After implementing Non-Euclidity, I implemented a wall collision-system. Now I can finally work on actual teleportation. After this I'll work on slopes (finally). There are still problems with fill (drawing) rules. Anyways thanks for watching, Felix

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After 4 days of absence, I have finally tackled the most important parts of Numba (JIT/NJIT) Optimization. Immensely boosting the performance !

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Teleportation is finally implemented, and I fixed the previously anticipated bug/problem of the drawing rules. The only aspect missing truly are the slopes, nonetheless I do not know how to implement them. Hence I'll update the UI for now, Felix

PRISM Engine This is the first look at the current rendering capabilities. Please note that this is not Numba (JIT) optimized, the final engine will definitely run faster. Felix

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Added so-called Billboard support, similar to wall rendering, yet the line segment turns towards the player position constantly. Extending this method I could add semi-transparent walls, but that's for tomorrow, as well as cleaning up the code. Felix

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

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Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.